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Product: Book - Paperback
Title: The Big Red Fez: How To Make Any Web Site Better
Publisher: Free Press
Authors: Seth Godin
Rating: 5/5
Customer opinion - 5 stars out of 5
Increase ease of use and visitor satisfaction

This book will increase ease of use and visitor satisfaction to any web site. A lot of common sense, but also some great new tricks to increase sales. A fun read.

Product: Book - Paperback
Title: Programming Microsoft Visual Basic 6.0
Publisher: Microsoft Press
Authors: Francesco Balena
Rating: 5/5
Customer opinion - 5 stars out of 5
This book is the one- it's awesome

I am an experienced C++ programmer. As a first-time user of Visual Basic, I was tasked to write a program that interacts with a SQL-Server database, the Windows registry, and external files (I hit a lot of topics). I used a variety of Windows Common controls, including ListView and TreeView controls.
Between this book and Visual Basic on-line documentation, I could do everything I wanted. This book has excellent examples - just what you need to do the obvious and basic tasks.
I also bought a "Using Visual Basic" by Eidahl, which was a waste.

Product: Book - Paperback
Title: Tricks of the Windows Game Programming Gurus
Publisher: Sams
Authors: Andre Lamothe
Rating: 3/5
Customer opinion - 3 stars out of 5
An EASY read but nothing in-depth

I've been programming for 3 years now in C++ and the book is VERY easy to understand in terms of sample code and concepts. In fact much of the book is fluff and only covers the very basics in DirectDraw. He neglects important features such as sprite structures and other class that are covered in the DX help files. Don't get me wrong, the book is definitely help and helped get my feet wet but don't expect to pull off anything amazing by simply reading the book. The best thing to do is to put the book away and start coding and reference the DirectX help files. He constantly teachs old code from C and ancient algorithm that have long been replaced by DirectX. The reader is led to believe his code is the most effective when in fact DirectX provides ones that are MUCH better. Oh yeah, no D3D help here. I hope his next book will be less inflated and more focus and up-to-date.

Product: Book - Hardcover
Title: Genetic Algorithms in Search, Optimization, and Machine Learning
Publisher: Addison-Wesley Professional
Authors: David E. Goldberg
Rating: 5/5
Customer opinion - 5 stars out of 5
I wish all books were like this !!

I was looking for an automated approach to finding an optimum run sequence through a changeover matrix. The programming examples gave me the elements I needed to experiment and then fine tune the approach for a working search algorithm. I found the book a good companion in my "voyage of discovery".
For me, the book works two levels, the basic pieces to "play with" are presented clearly in chapters 1 and 3, and practical implementation suggestions are spread throughout the text.
By developing programs in Visual Basic, experimenting with search parameters and re-reading sections of this book - I learned something new!