Sponsored links

Valid XHTML 1.0!
Valid CSS!
Product: Book - Hardcover
Title: 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
Publisher: Morgan Kaufmann
Authors: David H. Eberly
Rating: 1/5
Customer opinion - 1 stars out of 5
Bad author

The book is mathematically intense and encompassing. If you are REALLY up on mathematics, it could be useful. But despite the author claiming that "It is assumed that the reader's background includes a basic understanding of vector and matrix algebra, linear algebra, multivariate calculus, and data structures"... It actually assumes a whole lot more than just a basic understanding of these things.
Furthermore, I would seriously hesitate to pickup the next writing of this book due to the authors lack of concern with the issues that people bring up about his book.
For every review that questions the way he explains the mathematical formulas, he has an answer similar to this:
'I worked for 4 years at NDL and produced a real graphics engine that is used by real companies. I wrote this book to show what it took to produce a commercial engine. I formed Magic Software, Inc., a real company that makes real income doing graphics work and writing software for medical image analysis, this for real clients.'
That is all well and good, but just because somebody creates a 'real' engine that is 'really' used and that it contains these mathematical formulas, does NOT mean that any programmer who wants to create a mathematically intense game engine needs to be on the same level as this author to do it. There are plenty of books out there that explain the exact same mathematics in alot easier to understand terms, and are still used in 'real' engines by 'real' companies making 'real' income.
Given the authors unwillingness to listen to his readers, I seriously doubt the next printing will be much better.
Just read what he thinks and you will see here:http://www.wild-magic.com/3DGEDReviewOfReviews.html

Product: Book - Paperback
Title: Game Programming for Teens
Publisher: Muska & Lipman/Premier-Trade
Authors: Maneesh Sethi
Rating: 5/5
Customer opinion - 5 stars out of 5
Great beginner programming book

I was at a bookstore looking for a book to teach myself programming with when I saw Mr. Sethi's book Game Programming for Teens. It was exactly what I was looking for, I wanted to learn how to program computer games. I picked it up and flipped through the first chapter. I was blown away by the simplicity and forewardness with which the programming language was presented. I immediately purchased the book and went home with it. While at home, I read through the first few chapters and followed along on the computer. The only previous programming experience I had was using editors for games such as Neverwinter Nights and Morrowind, and using the TI83 calculator to program equations. The book presents the material in a way which not only guides you but also allows you to build off what you learn. After a couple hours using the book and looking at the programming of several sample games, I created my own game, a simple chase and evade game. As I got into the later chapters, I was able to use what I learned to improve my little game. This book is great for people who are interested in programming and more specifically the field of game programming. Its great for younger people with no experience too. I'd recommend it to anyone interested in programming as a stepping stone to more difficult languages.

Product: Book - Paperback
Title: MCSA/MCSE Managing and Maintaining a Windows Server 2003 Environment Exam Cram 2 (Exam Cram 70-290)
Publisher: Que
Authors: Dan Balter, Ed Tittel
Rating: 3/5
Customer opinion - 3 stars out of 5
You'll need more than this book will provide.

This book is not enough to pass the exam, at least the exam I received. To many holes on security. My test was 1/2 security type questions and needless to say I did not pass. I did have a home test lab and did every lab at least twice. In my lab I had 98, 2k, and XP home and Xp Pro. I do have extended experience in the networking world. I did buy the XP Pro Manual as well and I am equally disappointed. I did purchaced additional manuals to pass the the tests. Exam Cram manuals WERE one of the best.

Product: Book - Paperback
Title: Effective Java Programming Language Guide
Publisher: Addison-Wesley Professional
Authors: Joshua Bloch
Rating: 5/5
Customer opinion - 5 stars out of 5
Yet Another 5-star Review

This is just a great book for the Java programmer who has mastered the language first before buying this book, and who now wants to learn all the advanced techniques and pitfalls that would be discovered in 5 hard years of programming experience, but who would like to learn this in 50 days instead of 5 years. This MUST-READ book will become one of the classics in the Java literature. I can't wait for Volume 2, "Advanced Effective Java". OK, I made that up that title. And think of the 3td book, "Effective J2EE"! Then, "Advanced Effective J2EE"! And Volume 5, "Effective Object-Oriented Design with Java". Wow!