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Product: Book - Paperback
Title: Creating Motion Graphics with After Effects (With CD-ROM)
Publisher: CMP Books
Authors: Trish Meyer, Chris Meyer
Rating: 4/5
Customer opinion - 4 stars out of 5
Great book but...

Anyone using After Effects should consider this book a 'must have'. Written in an informative and relaxed style it immerses you gently, yet deeply into the world of AE and Motion Graphics. The book is unusual in that it works as an assistant to The Adobe Manual / Classroom in a book for someone learning AE yet offers them in depth information on all the problematic areas.. fields, 3:2pulldown, film resolution, motion math, masking, tracking etc. The tutorials on the companion CD are excellent and compliment the book very well. Beginner or expert you should definately give this book some serious consideration. Information is also given on integration with Photoshop & Illustrator, essential as the three programs integrate together so tightly.

Product: Book - Hardcover
Title: Microlithography Science and Technology
Publisher: Marcel Dekker
Rating: 5/5
Customer opinion - 5 stars out of 5
A quick review

A great book that gives a quick overview from contact printing and projection aligners (1970's and early 1980's technology), but it spends most of its time and effort on the more recent (2000's) technology and processes. There was information packed into each page, providing both an overview and detail into the more recent development of lithography. It helps to have some previous exposure to lithography as well as the topics of physics, optics, and chemistry since the book will build on all of these subjects to provide the basis of the newer technology.

Product: Book - Paperback
Title: Digital Lighting & Rendering
Publisher: New Riders Press
Authors: Jeremy Birn
Rating: 2/5
Customer opinion - 2 stars out of 5
Too basic

Too much information in this book can be found in countless books on 3d, image manipulation and cinematography. Anyone who is serious about 3d will already know what a specularity map or find that information elsewhere (just read the manual that came with the software) - and do we really need another book explaining the difference between a medium shot and a close up. There's not enough truly indepth and 3d specific stuff that cant befound anywhere else. For example, Birn spends about two pages explaining how to fake global illumination through setting up extra lights that simulate the effect of lights bounced off surfaces. That alone should have been a whole chapter. How come all books on 3d are either really basic stuff that most people with some professional experiense will already know, or very indepth technical stuff for programmers only. I have yet to find one truly useful book on 3d that I can actually learn a significant amount of new stuff from.

Product: Book - Paperback
Title: HTML for the World Wide Web with XHTML and CSS: Visual QuickStart Guide, Fifth Edition
Publisher: Peachpit Press
Authors: Elizabeth Castro
Rating: 5/5
Customer opinion - 5 stars out of 5
Excellent for beginners

I started at ground zero in HTML and with each page I am actually designing my site. Castro does a great job for someone who is not from a programming background. The illustrations are good and the layout is creative. Sure, more advanced books are available, but I doubt they are as easy and fun to read.