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Product: Book - Paperback
Title: Tricks of the Windows Game Programming Gurus
Publisher: Sams
Authors: Andre Lamothe
Rating: 5/5
Customer opinion - 5 stars out of 5
Great Book, cant wait for #2

Andre Lamothe is one of the best game programming writers in terms of explaining complex matters clearly. So, this book looked like the Holy Grail of modern game programming. Well, not quite...
1) Until you get into the text itself, you don't find out that this is only volume one of a two-volume set. It is not mentioned anywhere on the book's cover, nor in any of the promotional material. If you're most interested in the 3D part (and who wouldn't be, since non-3D games are a dying breed, and good books on Direct3D Immediate Mode are practically nonexistent?), you'll have to wait until Lamothe finishes volume two. Since THIS volume shipped quite late, God only knows when you'll see THAT one. (There are some tutorials on 3D on the CD-ROM, but they're not written by Lamothe, which means that they don't have his trademark knack for explaining difficult concepts.)
2) Volume 1 is actually an extended re-write of his earlier "Windows Game Programming for Dummies." If you've read that book, you'll find that the vast majority of the topics (and the order they are presented in, such as: first general Windows programming, then GDI, then a game console framework, then COM, and finally DirectX itself) and even the "engine" source code comes directly from the "...Dummies" volume. Granted, "Tricks..." does go into a lot more detail and covers some newer features of DirectX (force-feedback, DirectMusic) that the earlier book didn't touch. Also, if you have any professional aspirations, it's a lot less embarrassing to say you picked up a technique from a book titled "Tricks of the Windows Game Programming Gurus" instead of "Windows Game Programming for Dummies!" However, those who bought the latter volume should be aware that they're going to see a LOT of material, verbatim, for the second time.
3) Finally, there are a number of typos in the text and bugs in the sample source code. As an example of the former, look at the rotation matrix at the bottom of page 455. Owing to a bad choice of font, it has two elements missing! In terms of code bugs, look at Demo7_13 or Demo7_14. In Scan_Image_Bitmap(), the dest_ptr is being incremented by ddsd.dwWidth, when it should be by ddsd.lPitch. The fact that Lamothe has cautioned the user against making this VERY SAME MISTAKE earlier in the book adds insult to injury. (This is not unusual, by the way. I've read several of Lamothe's books, and have always found bugs in the sample source, which can be especially maddening for the student who may only know that something isn't working right, but might have no clue on how to even begin to fix it. Worse, these bugs should have been immediately apparent when the program was run, which leads me to suspect that Lamothe considers himself such a "guru" that he writes his code blind and doesn't always bother testing it before sending it out to the publisher.)
So, there you have it. Despite its faults, this book is one of the most comprehensive texts on the current iteration of DirectX (minus Direct3D), and contains other valuable information about AI, advanced algorithms and data structures, multithreading, game physics, etc. It is probably a "must buy" for anyone serious about game programming. However, until Lamothe gets around to finishing volume two, this is really nothing more than a "work in progress." Even as such, the reader had better be prepared to do some serious debugging on his or her own.

Product: Book - Hardcover
Title: Programming Windows, Fifth Edition
Publisher: Microsoft Press
Authors: Charles Petzold
Rating: 5/5
Customer opinion - 5 stars out of 5
(Francisco Valladolid ficovh@yahoo.com) desde Pinotepa Oax.

This book is OK if all you're looking for is a brief introduction to some of the more commonly used parts of the Win32 API.
If you want more detail, you'll have to go elsewhere. "Where?" is a good question. I'm still looking for a book that covers Win32 GUI programming in any significant depth.
This book shows you the simplest and most common ways to use the Win32 API but if you want to know more (like, what are the meaning of all of those flags that you can pass to the functions but that this book talks nothing about?), you're best bet is probably the documentation which comes with your win32 compiler (like MSVC++).

Product: Book - Hardcover
Title: The C++ Programming Language (Special 3rd Edition)
Publisher: Addison-Wesley Professional
Authors: Bjarne Stroustrup
Rating: 5/5
Customer opinion - 5 stars out of 5
I think this book is helpful for beginner.

I am a junior university student major in computer science. I just ordered a Chinese version of this book. Even though I waited 10 weeks for its arrival from China to Texas, I consider it is worthy after a rush review. The book sure clear up some misundersanding for me. As my opinion, if you are a student like me, after you have down reading your text book, this book would be a good choice for further improvement.

Product: Book - Hardcover
Title: Introduction to Algorithms, Second Edition
Publisher: The MIT Press
Authors: Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford Stein
Rating: 5/5
Customer opinion - 5 stars out of 5
Caution: Great book but there is a new edition

Please note that this is a great book, but that the second edition is being published; it was scheduled for September, 2001.
... seems to be selling both editions. Please make sure you really want the 11 year old one. To find the others, click on the first author's name.